


That can be good or not, depending the kind of races you like. For first time in a few years, Need for Speed is not based in illegal races, this time all races take place in closed circuits and the police doesn't appear. Players may ultimately choose from any class of car, and can also unlock cars that are reserved for Quick Races as they earn Reward Cards. Need for Speed ProStreet is different from the rest of the games of the sage we have played lately. Each choice starts in a different district, with corresponding initial car choices and unlocks as the game progresses (there is a test drive option at the beginning). Players must choose a class when starting Career Mode, which will be permanent throughout the career. Car classes are Tuners, Muscle, and Exotics, and are associated with their own borough and Boss (Tuners/Downtown/Kenji, Exotics/Fortuna/Wolf, and Muscle/Kempton/Angie). Cars driven by the wingmen are also different blockers drive muscle, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player's chosen car class at the start of the game). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Each employable street racer has two skills, a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. The gameplay of Need for Speed: Carbon is similar to its predecessors, Need for Speed: Most Wanted and Underground 2, but based upon rival street racing crews instead of individuals.
